AI agents don't come with a manual either.
Every AI tool ships with a demo video. I'm building Restless to work out what it actually takes for people and agents to get real work done together, and this is where I write it down: what shipped, what broke, how Restless stacks up against the other tools, and plain-English explainers for anyone who's been told to "just use agents" and isn't sure what that means. Expect me to be wrong in public sometimes, and to work out why.
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Every handoff I've seen fail broke in one of three ways.
Watching agents pass work to each other, the failures stopped looking random. They're the same three mistakes, over and over, and people make them too.
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The process that wouldn't die, and what it taught me about cleanup.
An agent started a game, forgot about it, and the game quietly ate half a machine for most of a day. Killing it didn't work. Here's why, and the rule I live by now.
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What a good AI critic actually catches.
When I added a reviewer agent, the interesting part wasn't whether it found problems. It was which problems, and why a reviewer that sees too much stops seeing anything.